- The four performance states of a team
- high-utilization
- Lag and lead metrics
- Timeboxing
- Top-down vs. bottom-up management
- The trough of despair
- Collaboration
- Theory x and theory y
- Adding code gets exponentially more expensive with code-base size
- Cost, delay and quality
- Cost of delay
- Parkinson's law
- Widely Important Goal (WIG)
- Batch size
- Don't compromise on quality
- Version One
- Exploit Variability
- We tried baseball and it didn't work