#system #game-theory #systemic-failure #policy #unintended-consequence
idea
Tragedy of commons depicts a situation where system agents share a resource, and through the collective overuse of the resource (often marginally), spoil it for everyone ; while a reasoned use of the resource would ensure its durability.
It is a classic game theory problem where collaboration wins for everyone, and individuality loses for everyone.
The common example is overuse of pastures: if every shepherd only brings one cow to the pasture, then it will renew enough for the system to be durable. The shepherds get enough milk, so the situation is ok. If one shepherd brings one more cow though, the overuse is marginal and the system stays durable. Other shepherds seeing that, they fear being cheated, and all will soon bring a second cow, at which point the pasture will be overused, and cows won't have enough to feed.
This example depicts a system with two equilibrium: one that is desirable and profits everyone, but is local and instable. The other one which gets everyone's demise but is stable and natural. Therefore without additional policy, the system will almost certainly always end up on the undesirable state. That's the tragedy of commons.
links
Traffic congestion is an example of tragedy of commons
references
New York Time / He Has 17,700 Bottles of Hand Sanitizer and Nowhere to Sell Themref is an example of how tragedy of commons created a shortage in hand sanitizer and wipes during COVID-19 (everyone started to stock up by fear of shortage) and how people gamed the system to exacerbate the shortage and profit out of it.
Vancouver Sun / COVID-19 fears spur toilet paper dash at Langley Costcoref tells about people rushing to by TP during the COVID-19 episode.