#creativity #range #invention

idea

Reuse mastered technology in novel ways instead of racing to innovation through brute force.

Thinking outside the box and looking at new use for mature technologies that are already common is an easy way to innovate. This compares to a more traditional approach of using "brute force" expertise, trying to outrace competitors with more cutting edge technology that is hard to come with, requires lots of investment, and is harder to master.

This comes from Nintendo.

links

Range

Analog thinking

references

Range

Liquisearch

Game & Watch was developed based on this philosophy. At the time of its development, Sharp and Casio were fiercely competing in the digital calculator market. For this reason, there was glut of liquid crystal displays and semiconductors. The "lateral thinking" was to find an original and fun use for this cheap and abundant technology. The Game Boy and NES were developed under a similar philosophy. However, this strategy has not always been successful. When video game consoles entered the 4th and 5th generation, Sony and later Microsoft adopted a strategy of embracing cutting edge technology and selling their console at a loss, which was compensated by the licensing fee from sales of games. Nintendo's failure to adopt compact disc technology instead of cartridges for the Nintendo 64 was cited as the main reason rival PlayStation gained the upper hand in the 5th generation console market. On the other hand, in the handheld market, Yokoi's refusal to adopt a color display for the Game Boy in favor of long battery life is cited as the main reason it prevailed against Sega's Game Gear and the Atari Lynx.